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Zuma deluxe save game location
Zuma deluxe save game location













zuma deluxe save game location

Identical level layout, only setting changed was the max clump size from 6->3 in the final game. Identical level layout, start distance was changed from 50->53, ball repeat rate has been changed from 50->46 in the final game, ball speed has been changed from 0.8->0.83, slowed ball distance has been changed from 200->150 and the slow factor was changed from 4->3.75 in the final game. Identical level layout, only setting changed was the max clump size to 10->4 in the final game. The ball repeat rate has been changed from 50->47 and the max clump size was changed from 10->3 in the final game. Identical level layout, Two values were very slightly altered. Version of the level is 6, which means no level parameters were supported, as the level is specifically named, boss and not bossX, it's hard to speculate where this is from or whether it was used as a template for all bosses. Most of these levels stuck with their layouts and went through very slight alterations before release. Ben is most likely Ben Lyon, who takes part of both a Producer and Level Designer. Interestingly, the executable build date is July 12 of 2007, provided by the window name, suggesting the game had a long time in development before release and there are black lines drawn by the game, most likely these are tunnels.Īppears to be based off a drawing of PAC-MAN. The adam3 folder and later ones also have a prerelease screenshot of the game playing the level file. Levels made by Adam, assumedly Adam MacDonnel, who takes role of an Additional Level Designer.















Zuma deluxe save game location