

Fixed Palette Errors relating to Super Sonic These changes also apply to the AIR file. Removed a lot of sprites from the SFF file, these were unused, and just took up space Half of Super Sonic's Sprites were using entirely different reds, this meant palettes would be inconsistent if not all the reds were changed. making him more controllable as a result. Originally, Super Sonic would enter Flight Speed in less than a second, this made him uncontrollable, due to his overpowered acceleration. These sprites were redone to keep Sonic's face consistent when moving. When walking, Sonic's nose would suddenly shift backwards, same for running. Sonic now properly supports Draw Game, having Special Animations for it. Sonic's Proto Sprites (used for lose) were redone to look just a little bit more like the Final Sprites. Most of Sonic's S1 Sprites have been re-edited to give him a consistent shading style around his eyes, and his forehead. The Existing Winposes, which had used Fanmade customs, were removed, leaving behind only the winposes which used Official Sprites. To clean up my mistakes of the past.īut enough of the recalling. SEGA originally stated that Classic Sonic was unlikely to return in future games, until he was revealed to be making a comeback in three games: Sonic Generations, Sonic Mania, and Sonic Forces.Wow. His original design was smaller and younger, with black eyes before green, and he didn't speak at all in most of his appearances, unlike in the comics and TV shows. His classic form (Classic Sonic) was given the name from the modern version of Sonic since his first games in the 90s era, up until Sonic Adventure which was released on the Sega Dreamcast in 1998. He is a blue anthropomorphic hedgehog with cool spikes, and his abilities are running at lightning fast speed of sound with quick reflexes, and curling up into a ball to attack enemies made by his arch-nemesis Dr. Sonic the Hedgehog is the main protagonist and SEGA's current mascot of the Sonic the Hedgehog series.
